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71
assets/scripts/scene/LoginScene.ts
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71
assets/scripts/scene/LoginScene.ts
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import { _decorator, Component, Prefab, Node, instantiate } from 'cc';
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const { ccclass, property } = _decorator;
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import LoginCommand from "../login/LoginCommand";
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import { NetEvent } from "../network/socket/NetInterface";
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import { EventMgr } from '../utils/EventMgr';
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@ccclass('LoginScene')
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export default class LoginScene extends Component {
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@property(Prefab)
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loginPrefab: Prefab = null;
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@property(Prefab)
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createPrefab: Prefab = null;
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@property(Prefab)
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serverListPrefab: Prefab = null;
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protected _loginNode: Node = null;
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protected _createNode: Node = null;
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protected _serverListNode: Node = null;
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protected _enterNode: Node = null;
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protected onLoad(): void {
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this.openLogin();
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EventMgr.on("CreateRole", this.onCreate, this);
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EventMgr.on("enterServerComplete", this.enterServer, this);
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}
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protected onDestroy(): void {
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EventMgr.targetOff(this);
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this._loginNode = null;
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this._serverListNode = null;
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}
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protected openLogin(): void {
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if (this._loginNode == null) {
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this._loginNode = instantiate(this.loginPrefab);
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this._loginNode.parent = this.node;
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} else {
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this._loginNode.active = true;
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}
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}
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protected onCreate(): void {
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if (this._createNode == null) {
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this._createNode = instantiate(this.createPrefab);
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this._createNode.parent = this.node;
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} else {
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this._createNode.active = true;
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}
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}
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protected enterServer():void{
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console.log("enterServer");
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EventMgr.emit(NetEvent.ServerRequesting, true);
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}
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protected onClickEnter(): void {
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//未登录 就弹登录界面
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var loginData = LoginCommand.getInstance().proxy.getLoginData();
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if (loginData == null) {
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this.openLogin();
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return;
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}
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//登录完成进入服务器
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LoginCommand.getInstance().role_enterServer(LoginCommand.getInstance().proxy.getSession());
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}
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}
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