import { _decorator, Component, Label, Sprite, Layout, color } from 'cc'; const { ccclass, property } = _decorator; import { GeneralCampType, GeneralConfig } from "../../general/GeneralProxy"; import GeneralHeadLogic from "./GeneralHeadLogic"; // /**军队命令*/ export class GeneralItemType { static GeneralInfo: number = 0;//武将详情 static GeneralDispose: number = 1;//武将上阵 static GeneralConScript: number = 2;//武将征兵 static GeneralNoThing: number = 3;//无用 static GeneralSelect: number = 4;//选择 } @ccclass('GeneralRosterLogic') export default class GeneralRosterLogic extends Component { @property(Label) nameLabel: Label = null; @property(Sprite) spritePic:Sprite = null; @property(Label) costLabel: Label = null; @property(Layout) starLayout:Layout = null; @property(Label) campLabel: Label = null; @property(Label) armLabel: Label = null; _cfg:GeneralConfig = null; public setData(cfg:GeneralConfig): void{ this.updateItem(cfg); } protected updateItem(cfg:GeneralConfig):void{ // console.log("updateItem"); this._cfg = cfg; this.nameLabel.string = this._cfg.name this.spritePic.getComponent(GeneralHeadLogic).setHeadId(this._cfg.cfgId); this.showStar(this._cfg.star, 0); if(this.costLabel){ this.costLabel.string = this._cfg.cost + ""; } if(this._cfg.camp == GeneralCampType.Han){ this.campLabel.string = "汉"; }else if(this._cfg.camp == GeneralCampType.Qun){ this.campLabel.string = "群"; }else if(this._cfg.camp == GeneralCampType.Wei){ this.campLabel.string = "魏"; }else if(this._cfg.camp == GeneralCampType.Shu){ this.campLabel.string = "蜀"; }else if(this._cfg.camp == GeneralCampType.Wu){ this.campLabel.string = "吴"; } this.armLabel.string = this.armstr(this._cfg.arms); } protected showStar(star:number = 3,star_lv:number = 0):void{ var childen = this.starLayout.node.children; for(var i = 0;i=0 || arms.indexOf(4)>=0 || arms.indexOf(7)>=0){ str += "步" }else if(arms.indexOf(2)>=0 || arms.indexOf(5)>=0 || arms.indexOf(8)>=0){ str += "弓" }else if(arms.indexOf(3)>=0 || arms.indexOf(6)>=0 || arms.indexOf(9)>=0){ str += "骑" } return str; } }