first commit
This commit is contained in:
75
data/conf/json/skill/beidong/baizhanjingbing.json
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75
data/conf/json/skill/beidong/baizhanjingbing.json
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{
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"cfgId": 201,
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"name": "百战精兵",
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"trigger": 2,
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"target": 2,
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"des": "使自身攻击属性提升%n%、防御属性提升%n%、谋略属性提升%n%、速度属性提升%n%",
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"limit": 3,
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"arms": [
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1,
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4,
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7,
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2,
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5,
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8,
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3,
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6,
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9
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],
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"include_effect": [
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2,3,4,5
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],
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"levels": [
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50,50,50,50],
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"effect_round": [0]
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}
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]
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}
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90
data/conf/json/skill/skill_outline.json
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90
data/conf/json/skill/skill_outline.json
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@@ -0,0 +1,90 @@
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{
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"trigger_type": {
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"des": "触发类型",
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"list": [
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{
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"type": 1,
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"des": "主动"
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},
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{
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"type": 2,
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"des": "被动"
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},
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{
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"type": 3,
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"des": "追击"
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},
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{
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"type": 4,
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"des": "指挥"
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}
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]
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},
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"effect_type": {
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"des": "效果类型",
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"list": [
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{
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"type": 1,
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"des": "伤害率",
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"isRate": true
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},
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{
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"type": 2,
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"des": "攻击",
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"isRate": false
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},
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{
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"type": 3,
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"des": "防御",
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"isRate": false
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},
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{
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"type": 4,
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"des": "谋略",
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"isRate": false
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},
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{
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"type": 5,
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"des": "速度",
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"isRate": false
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}
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]
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},
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"target_type": {
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"des": "作用目标类型",
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"list": [
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{
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"type": 1,
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"des": "自己"
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},
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{
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"type": 2,
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"des": "我军单体"
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},
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{
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"type": 3,
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"des": "我军1-2个目标"
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},
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{
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"type": 4,
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"des": "我军全体"
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},
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{
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"type": 5,
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"des": "敌军单体"
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},
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{
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"type": 6,
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"des": "敌军1-2个目标"
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},
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{
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"type": 7,
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"des": "敌军2-3个目标"
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},
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{
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"type": 8,
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"des": "敌军全体"
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}
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]
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}
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}
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72
data/conf/json/skill/zhihui/fengshi.json
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72
data/conf/json/skill/zhihui/fengshi.json
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@@ -0,0 +1,72 @@
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{
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"cfgId": 401,
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"name": "锋矢",
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"trigger": 4,
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"target": 2,
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"des": "战斗中,使我军全体进行普通攻击的伤害提升%n%",
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"limit": 3,
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"arms": [
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2,
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5,
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8,
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3,
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6,
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9
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],
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"include_effect": [
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1
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],
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"levels": [
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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}
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]
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}
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72
data/conf/json/skill/zhudong/tuji.json
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72
data/conf/json/skill/zhudong/tuji.json
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@@ -0,0 +1,72 @@
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{
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"cfgId": 101,
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"name": "突击",
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"trigger": 1,
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"target": 5,
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"des": "对敌军单体发动一次攻击(伤害率`%n%%`)",
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"limit": 3,
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"arms": [
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1,
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4,
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7,
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3,
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6,
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9
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],
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"include_effect": [
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1
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],
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"levels": [
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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}
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]
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}
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72
data/conf/json/skill/zhuiji/zhongzhan.json
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72
data/conf/json/skill/zhuiji/zhongzhan.json
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@@ -0,0 +1,72 @@
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{
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"cfgId": 301,
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"name": "重斩",
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"trigger": 3,
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"target": 5,
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"des": "普通攻击后,对攻击目标再次发动攻击(伤害率%n%%)",
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"limit": 3,
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"arms": [
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1,
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4,
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7,
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3,
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6,
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9
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],
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"include_effect": [
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1
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],
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"levels": [
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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},
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{
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"probability":30,
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"effect_value": [50],
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"effect_round": [0]
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}
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]
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}
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